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Frostys Virpio
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498
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Posted - 2013.06.21 18:32:00 -
[1] - Quote
Tippia wrote:Throktar wrote:What is it about someone doing their own thing and running missions that bothers you? Aside from the fact that the way EVE is put together, the whole Gǣdo your own thingGǥ doesn't really existGǪ nothing. The problem with missions is that their effort:reward is out of whack. Quote:Also, so what if they are making a lot of isk, what concern of that is yours? It's a single economy. Any given activity spewing out ISK at an unreasonable rate is problematic.
But you are attacking the problem from the wrong angle because not every mission runner is able to get those time:isk ratio. The guy just starting lvl4 is not chunring them at breakneck speed in his faction fit pirate BS. The guy who just bough his 1st BS with only somewhat decent skill in a lvl 4 will no be breaking the bank at all. The real difference come from the fact that lvl 4 is the end level. Nobody really run lvl 3 in faction fit ship with perfect set of implants to maximise thier isk and thats why the income seems out of whack. How much could people really earn if they did put the effort to see what is the real upper limit of lvl 3 when chained and run at neckbreak speed in really optimised ship/fit.
Increase the spending people do on high level mission to do them optimally if you really want to nerf the income of high level runners. The LP store is probably the best palce for this since you can eliminate ISK from the game without impacting the lesser mission runner as much. |

Frostys Virpio
Lame Corp Name
498
|
Posted - 2013.06.21 19:04:00 -
[2] - Quote
Tippia wrote:Frostys Virpio wrote:The real difference come from the fact that lvl 4 is the end level. Close, but not quite. I'd say that the problem is that people treat L4s as if it's the end level, and that the missions themselves have such high income caps that it helps with this illusion. The entire system needs to be disabused of this incorrect notion. Ideally, that cap should be set lower so that once you've gathered up that pimp mission ship, L4s no longer offer any improvement GÇö you're banging against ceiling and need to move on to something more lucrative that's better suited for the level of skill and equipment you've amassed. Yes, the casual player might never reach that ceiling, but that's fine too, and rather shows that it wouldn't really be a bad thing. That progression needs more fixes than that. The lower-end could certainly use a bump in income; more difficulty needs to be introduced earlier; the jumps in both income and opposition need to be smoothed out; a natural GÇ£it's time to move onGǪGÇ¥ endpoint needs to be added to all of them.
To cap the reward potential of lvl 4, change how LP are given since top mission runner count on LP to make bank not bounties and mission isk rewards. Force people to actaully clear mission field for full LP payment so they can't blitz for more money than killing. It will slow them down thus reducing thier isk/hour cap. The lower skill pilot who can't blitz anyway won't really be affected. |

Frostys Virpio
Lame Corp Name
498
|
Posted - 2013.06.21 19:27:00 -
[3] - Quote
Tippia wrote:Frostys Virpio wrote:To cap the reward potential of lvl 4, change how LP are given since top mission runner count on LP to make bank not bounties and mission isk rewards. Force people to actaully clear mission field for full LP payment so they can't blitz for more money than killing. It will slow them down thus reducing thier isk/hour cap. The lower skill pilot who can't blitz anyway won't really be affected. HmmGǪ could work. The question is how. Also, with less LP being handed out, the LP store goods would go up in value and this would somewhat counteract such a change. Maybe if there was some kind of ramp-up for both LP and ISK payouts? The missions are already scored by how long they take on average, but what if some immediate reward-for-time balancing as well, such as the LP and ISK rewards not being fixed, but rather what they max out at, and then they constantly increase at [magically determined rate] per minute while the mission is active. So if a mission gives 4k LP + 4M ISK, it takes 10 minutes of ramp-up before that maximum is reached; if it's 8k + 8M, it takes 20 minutes to max it out. Come home too soon, and you get proportionally lower (semi-)fixed rewards.
That would work too because it hits the right target. The only problem I see is people chaining missions from the same system or close to be able to still blitz with your idea. Find a system with more than one lvl4 agent and run 2 missions insetaad of 1. You will take longer to come back without really impacting the current isk/hours because you have 2 timers working side by side. This hole in the net can be plugged by forcing no more than 1 mission active at a time. |

Frostys Virpio
Lame Corp Name
498
|
Posted - 2013.06.23 01:23:00 -
[4] - Quote
baltec1 wrote:Sergeant Acht Scultz wrote:Alavaria Fera wrote:How else can we see officer fitted ravens being ganked Null sec ratters, Blops ops make some nice kills on those, enough to say there are as much null sec gimpy carebears than in high sec, null sec making it more interesting with high grade slave and crystal set worth already for 3 to 5billion the pod. Simple answer: if you know where to search you find those anywhere and in places you might as well not expect them at all. Which give us further evidence that high sec bears are not "just scraping by" but are infact, earning enough isk to splash out on some very expensive toys.
No. All it prove is that the stuff is available in Jita. It's definately not high sec mission runner's fault if all that low/null sec loot ends up in high sec. Anyone can buy a few plex for real money and trasform them into a faction fit pwnmobile.
The income retardation come from min amxer pushing the enveloppe in a min maxer game. It you just prevent blitzing in missions by lets say forcing everyone to kill all enemy in every single pockets before they can turn in the mission, you would slow down the income by a good margin since every single high isk.hours mission runner keep always saying the money is in LP and to stop clearing the pockets and blitz all the time.
FFS the reason of why it goes so high is written all over the boards. THE MONEY IS IN LP REWARDS. This mean you have to deal with the LP. The LP store even eliminate ISK from the game to counter some inflation so maybe we can kill 2 birds with one stone by tweaking stuff there too? |

Frostys Virpio
Lame Corp Name
504
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Posted - 2013.06.24 05:39:00 -
[5] - Quote
Rain6636 wrote:I have a screenshot somewhere... ah, here it is. made this in an hour of level 4s. even caught a suspect!
Let me call BS on this since there are no mission that could of given you 2 stats implants in a single hour. There are also no proof of how long it took to get all of that. It could of taken you 7 years and it would look exactly the same in your orca hangar. |

Frostys Virpio
Lame Corp Name
649
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Posted - 2013.08.28 15:55:00 -
[6] - Quote
Why don't we just find a way to nerf blitzing since it's obvioulsy the broken way to run mission? Would it put missionning at an OK level of income? |

Frostys Virpio
Lame Corp Name
649
|
Posted - 2013.08.28 16:01:00 -
[7] - Quote
Tippia wrote:Frostys Virpio wrote:Why don't we just find a way to nerf blitzing since it's obvioulsy the broken way to run mission? Would it put missionning at an OK level of income? From an economical health perspective, blitzing is actually better since it faucets less ISK and sinks moreGǪ
No mission payout beside bounties and LP then?
But the the blitzer is still pretty high income by what seem to be the desired standard in this thread... |

Frostys Virpio
Lame Corp Name
650
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Posted - 2013.08.30 12:22:00 -
[8] - Quote
Alavaria Fera wrote:Ganking is riskless
Just as riskless as mining and missioning... |

Frostys Virpio
Lame Corp Name
651
|
Posted - 2013.09.03 13:19:00 -
[9] - Quote
If missionning income is so out of wack, why are people throwing billions of ISK to large alliance just for the right to live in a sull system? Are they all idiots not understanding where the money is?
If the income is so unbalanced, why are people going through all the trouble of moving **** to and from null to farm in thier system insetad of farming with no problem in high? |

Frostys Virpio
Lame Corp Name
651
|
Posted - 2013.09.03 15:42:00 -
[10] - Quote
Jenn aSide wrote:MatrixSkye Mk2 wrote:Jenn aSide wrote:EVE's virtual economy thrives on consumption (ships exploding is the biggest part of that), mission runners contribute very little to this as the content they enjoy rarely kills anything bigger than a CondorNo one claims EVE's economy is about to crash. That doesn't mean there aren't fixable imbalances though. Eve's virtual economy does indeed thrive on consumption. And it thrives just as much on production. Simply because mission running is not on the side of "consumption" doesn't mean they are not contributing. Not everything must involve a kill to add content. That's part of it or a way, but not the whole equation. And your post is A way to miss the point. Who said anything about killing? I'm talking about balance. In other pve areas (incursions, null sec anomalies and FW though it wasn't an isk faucet per se etc) there have been balance measures taken because too much isk was being injected into the economy. This dispite the fact that ships do frequently die while players are engaging that content. Yet Missions are allowed to continue to collectively spew isk into the system with no counterbalancing consumption save ammo (and not even mocu of that if the mission runner runs missions in amarr space and uses laser boats)and the the early cost to noob mission runners of replacing condors and rifters (lol). That's an imbalance (as seen here) and while some growth is good, a extra Trillion a day because EVE doesn't have enough isk sinks isn't all that great in the long run. Missions are a part of this imbalance.
What if we made the LP store cost much more ISK to buy items? It would effectively slow the injection of ISK in the game by deleting more of the bounty/reward from the mission. Could it possibly be enough to reduce the injection of ISK enough? |

Frostys Virpio
Lame Corp Name
651
|
Posted - 2013.09.03 15:46:00 -
[11] - Quote
Lucas Kell wrote:
Isk sinks (losing ships for example) balance out isk faucets. and promote a healthy circulation of currency, keeping the universe in balance. Levels 4's are pretty easy to grind at nearly 0 risk making them a dangerous faucet to leave as is.
Ship loss beside supercap are an isk faucet not sink. It's a cost to the guy who lost the ship but it inject ISK in the economy in the form of insurance payout. The only way it would be a faucet is if the transaction tax to buy the ship + isk cost for the production line removed more ISK than the insurance payout inject.
You can't solve the increased amount of ISK in the economy in the game by blapping ships. You will never succede. |

Frostys Virpio
Lame Corp Name
651
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Posted - 2013.09.03 15:48:00 -
[12] - Quote
Onictus wrote:Frostys Virpio wrote:[ What if we made the LP store cost much more ISK to buy items? It would effectively slow the injection of ISK in the game by deleting more of the bounty/reward from the mission. Could it possibly be enough to reduce the injection of ISK enough? I can pull 60m/hr on bounties with a good mission spread. That is an outlier though.
What if we add a 0 to the ISK cost of every LP items? Can it cover enough to burn ISK instead of injecting? |

Frostys Virpio
Lame Corp Name
651
|
Posted - 2013.09.03 18:41:00 -
[13] - Quote
Lucas Kell wrote:baltec1 wrote:Lucas Kell wrote:baltec1 wrote:Tell me where that other 70% of the payout comes from.
Insurance is one of the biggest isk faucets in game 70% worth of ISK come in, but 100% + rigs + destroyed modules of material goes out. ISK then goes out later on things like sov, brokers fees, sales taxes, and gets converted back in to materials from NPC orders and LP stores (the ISK priced stuff). It balances out that way. ISK generation from missions with no destruction is raw isk generation. Wrong. The isk goes into the pockets of whoever you bought the items from. Very little of it will be taken out of the system. I honestly CBA to sit in a thread about missions arguing about insurance. Sure, it's still a faucet of sorts, but at the end of the day though it balances out. Material goes out of the system and 70% of the hulls material cost comes back as insurance. rigs and destroyed mods are not covered. It's more like an NPC buy order where the NPC is buying your ships for a crappy price than an ISK printer like mission income and bounties.
It would only balance out of most sell order for raw mats were from NPC but since most of the amts in game come from player, the insurance is an ISK faucet. Sales tax and production lines cost are the only real sink caused by shiploss and I am pretty sure it's far from covering even the base free insurance payout on all the T1 ship lost. T2 and T3 I never lost yet so I dunno what the payout are to see if it cover or not. |

Frostys Virpio
Lame Corp Name
651
|
Posted - 2013.09.03 19:40:00 -
[14] - Quote
Plastic Psycho wrote:Tippia wrote: It doesn't. It's practically impossible for insurance to be a sink since payout is always bigger than the insurance cost...
Unless you go lengthy periods between losing ships and/or have many ships insured. Then it does become a sink. But only a small one.
If your insureance lapse more than 3 times, you might as well not insure... |

Frostys Virpio
Lame Corp Name
651
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Posted - 2013.09.03 19:46:00 -
[15] - Quote
Tippia wrote:Plastic Psycho wrote:Tippia wrote: It doesn't. It's practically impossible for insurance to be a sink since payout is always bigger than the insurance cost...
Unless you go lengthy periods between losing ships and/or have many ships insured. Then it does become a sink. But only a small one. Sure, but for that to happen everyone will have to habitually insure their ships and then never lose them. Human nature ensures that if the latter happen, then neither does the first. As it is, insurance payouts have been firmly planted at a 2:1 ratio against the insurance costs for the last four years.
We could always start insuring ship before suicide ganking but that really is like going full ******. |

Frostys Virpio
Lame Corp Name
651
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Posted - 2013.09.03 19:55:00 -
[16] - Quote
Jenn aSide wrote: Of course you can't because any review of the things I linked will demonstrate that what I'm saying is true: EVe has too many faucets, not enough sinks and missions are a big huge slice of that because there are so many mission runners. The game would benefit from more risk in pve (namely missions but also other content like anomalies and complexes) because as it is now pve doesn't kill big ships very often and big ships (stuff with material produced in game as they are) blowing up if good for everyone.
ME losing that navy BS was not good for ME. Thats will most likely be his argument.
In my case, it did make me learn something so it was still somewhat good. |

Frostys Virpio
Lame Corp Name
652
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Posted - 2013.09.03 20:06:00 -
[17] - Quote
Caliph Muhammed wrote:Better yet Jenn don't bother disproving what I said. I realize now you are absolutely the most idiotic person to ever post in the EVE forums. Who in their right mind would make a claim with zero tangible evidence and then demand others to disprove the assertion as a base for it being true. OMG. The absolute idiocy of that statement is so mind numbing I've got to leave the thread.
And nothing of value will be lost.
|

Frostys Virpio
Lame Corp Name
653
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Posted - 2013.09.03 20:13:00 -
[18] - Quote
Caliph Muhammed wrote:LOL you notice everything I've stated in this thread hasn't been disputed right? It's because those that could seriously attempt to know my position is unassailable and those that would lack the skill to do so.
Missionning generate more ISK than is destroy. That is a fact.
Money being generated out of thin air is bad for any form of economy. That is also a fact.
Mission generating billions if not trillions of ISK in the economy out of thin air is bad for the economy. This is the result of those 2 fact being combined.
Your mission, if you accept it, is to prove that mission does not generate more ISK than it burns.
(There is technically 1 way where missionning would potentially destroy more ISK than it generate but many if not most people make it a priority while running mission to not fall in this case.) |

Frostys Virpio
Lame Corp Name
653
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Posted - 2013.09.03 20:15:00 -
[19] - Quote
Plastic Psycho wrote:Caliph Muhammed wrote:Why you want me gone? I know why. You do? How do you know that? Are you an internet telepath? If so, that's a pretty nifty trick. Go on - read my mind! What color am I thinking of?
pink |

Frostys Virpio
Lame Corp Name
653
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Posted - 2013.09.03 20:40:00 -
[20] - Quote
Caliph Muhammed wrote:Frostys Virpio wrote:Caliph Muhammed wrote:LOL you notice everything I've stated in this thread hasn't been disputed right? It's because those that could seriously attempt to know my position is unassailable and those that would lack the skill to do so. Missionning generate more ISK than is destroy. That is a fact. Money being generated out of thin air is bad for any form of economy. That is also a fact. Mission generating billions if not trillions of ISK in the economy out of thin air is bad for the economy. This is the result of those 2 fact being combined. Your mission, if you accept it, is to prove that mission does not generate more ISK than it burns. (There is technically 1 way where missionning would potentially destroy more ISK than it generate but many if not most people make it a priority while running mission to not fall in this case.) #1 Nullsec ratting generates more income than it destroys. That's a fact. Its a stupid fact but if you consider those types of statements worthwhile and relevant, have at it. #2 Money being generated out of thin air does not destroy the economy. If that's the case EVE's economy would not be in existence for soon as the first isk was generated it would have collapsed into the void. It didn't. And alas it wont with the next trillion. #3 Same as # 2. #4 Talk of inflation and such is what the rich tell the poor when they want to stop the poor from procuring currency from anyone else but the rich. As an example. If im a billionaire and want you to work for peanuts would it be in my best interest to allow the government to print more money for you to earn doing some task that doesn't benefit me? Of course not. That ideology is from the 1% wanting the 99% to fight over the share they (the 1%) have. Its also strictly a fiat currency issue which EVE has and why this tripe of an argument and rationale hold up so well to anyone who doesn't really understand what fiat currency is and how it works. #5 Many trillions of ISK are for all intents and purposes out of the economy. People save money. They do not spend down to their last, usually. Therefore only a fraction of the ISK collected is in use in the open market and the rest is locked away. Out of circulation.
So your argument is basicly that since the economy didn't collapse yet, nothing negative ever happen to it. Thats nice. |

Frostys Virpio
Lame Corp Name
653
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Posted - 2013.09.03 23:59:00 -
[21] - Quote
baltec1 wrote:Caliph Muhammed wrote:
Apples and oranges. Ratting and missions are two different income opportunities.
Anoms are our variation of missions in sov null. What is the point in owning and defending an empire in null if the best option is to make our isk outside of it in high sec? This is the problem, high sec offers too much for little effort or risk.
I'm kinda curious about the anom running. Let's say someone was not exactly scared of appearing in a ALOD article, what kind of ticks could a bling fitted ship get if he had free access to anoms like missions can be farmed? Has anyone ever done it or is the potential ship loss always driving people away from this idea? |

Frostys Virpio
Lame Corp Name
653
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Posted - 2013.09.04 00:22:00 -
[22] - Quote
baltec1 wrote:Frostys Virpio wrote:baltec1 wrote:Caliph Muhammed wrote:
Apples and oranges. Ratting and missions are two different income opportunities.
Anoms are our variation of missions in sov null. What is the point in owning and defending an empire in null if the best option is to make our isk outside of it in high sec? This is the problem, high sec offers too much for little effort or risk. I'm kinda curious about the anom running. Let's say someone was not exactly scared of appearing in a ALOD article, what kind of ticks could a bling fitted ship get if he had free access to anoms like missions can be farmed? Has anyone ever done it or is the potential ship loss always driving people away from this idea? There was a time people did them in blap titans. I think some russians still run them in supers, I know of one RA Nyx that got blown up in one when his bot went wrong last year. With todays patch I would expect to see a lot of ishtars.
Yeah but is it the equivalent in power to a pimp fitted mach for missioning? How does the income stacks up approximately? |

Frostys Virpio
Lame Corp Name
653
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Posted - 2013.09.04 01:53:00 -
[23] - Quote
La Nariz wrote:MatrixSkye Mk2 wrote:La Nariz wrote:March rabbit wrote:La Nariz wrote:Alright highsec people why should something you can do in complete safety be more lucrative than something you cannot do in complete safety? Alright 0.0 person why do you think high-sec == "complete safety"? Other 0.0 people would like to have word with you  Add bombs, bubbles, nerf concord, make npcs more deadly and add AFK cloaking to highsec then we can agree that highsec is not completely safe. Another perfect example of flinging **** on the wall. Muddle the definition of "complete safety" and throw it against the wall. Cross your fingers and hope it sticks :P. Glad to see we agree that highsec is completely safe. Continue to live in your echo chamber where you only want to hear opinions in-line with your own and stubbornly ignore facts eloquently provided to you while viciously spewing venom at dissenting opinions or non-supportive facts.
Let's accuse other people of ignoring the fact while making assumption that high sec is completely safe while ignoring the fact of the possibility of running an interdiction... High sec sure is completely safe when someone can blow up someone else's ship...
Spreading lies does not help... |

Frostys Virpio
Lame Corp Name
653
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Posted - 2013.09.04 04:32:00 -
[24] - Quote
Onictus wrote:
Wrong, most null alliances are dec'd 7 months out of the year.
And having blues does nothing to stop cyno range. For example, from Serpentis Prime I can blops portal to nearly all of Fountain, including all of the good true sec systems.
And that is NPC space there is nothing we can do about the locals there.
7 month? I honestly though it was 12. |

Frostys Virpio
Lame Corp Name
657
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Posted - 2013.09.05 15:37:00 -
[25] - Quote
Caliph Muhammed wrote:Can you please provide evidence an "imbalance" exists?
And while you're doing that define precisely what you mean by "imbalance".
Using stuff like that is ******** and always will be. Everybody will have it's own view of what is balanced or not because one of the largest factor in the equation is highly suggestive. That part is the risk. As long as people don't have a valid definition and evaluation of the risk difference in each security level, we will never really be able to prove an imbalance/balance. It's the status quo that will stay OR CCP will apply it's own version of RISK in the calculation and nerf/buff as needed. I herby congradulate all of you on making it to page X of the Yth useless thread because discussion the ratio is ******** until we find an actual value for the RISK variable in each sec system.
Hope you all had fun. |

Frostys Virpio
Lame Corp Name
661
|
Posted - 2013.09.07 02:25:00 -
[26] - Quote
La Nariz wrote:
I've yet to see a good argument why the reward from missions shouldn't be skewed towards newbees either by nerfing L4 rewards and increasing L1/2/3.
So let's find out what vet/older/more skilled player do in mission enabling much more income and nerf that right? We need to kill the demand for LP items so blitzing for LP (what newbee can't/won't really make until they learn about it because thats where the money is.
You can't reduce the LP payout because all this will do is create more rarity.
Nerfing bounties is effectively killing a good part of the isk/hours of the newbie because he is most likely to kill all rats before leaving a mission.
I guess you could nerf the mission direct ISK payout but that apply to some reverse Malcanis' law. A nerf to balance something toward the newbie will actually hinder the newbie more because the payout os a bigger part of thier isk/hours than LP as opposed to the vet/older player. |

Frostys Virpio
Lame Corp Name
662
|
Posted - 2013.09.07 02:31:00 -
[27] - Quote
La Nariz wrote:Caliph Muhammed wrote:You have brought nothing to the discussion but a bunch of pejorative rambling.
pejorative 1. expressing contempt or disapproval.
I include the definition because, well, its obvious. Yeah I pointed out a bunch of reasons why highsec was safe and provided proof. All the pro-highsec crowd has done is shout "my subscription fee!" The pro-highsec crowd hasn't even produced a single argument in favor of leaving EVE as a less good game in order to preserve their subscriptions.
The fact that high-sec is safer than everywhere else does not mean it's completely safe. The exact definition of safe used in your statement is extremely important. Car-surfing is safer than dunking myself in a furnace where I work but that does not mean car-surfing is a safe practice. |

Frostys Virpio
Lame Corp Name
662
|
Posted - 2013.09.07 02:41:00 -
[28] - Quote
La Nariz wrote:Frostys Virpio wrote:La Nariz wrote:
I've yet to see a good argument why the reward from missions shouldn't be skewed towards newbees either by nerfing L4 rewards and increasing L1/2/3.
So let's find out what vet/older/more skilled player do in mission enabling much more income and nerf that right? We need to kill the demand for LP items so blitzing for LP (what newbee can't/won't really make until they learn about it because thats where the money is. You can't reduce the LP payout because all this will do is create more rarity. Nerfing bounties is effectively killing a good part of the isk/hours of the newbie because he is most likely to kill all rats before leaving a mission. I guess you could nerf the mission direct ISK payout but that apply to some reverse Malcanis' law. A nerf to balance something toward the newbie will actually hinder the newbie more because the payout os a bigger part of thier isk/hours than LP as opposed to the vet/older player. So the question you are asking is, how, I leave how in CCP's hands. The answer is making L1/2/3 better and L4 worse. It requires a complex solution since adjusting LP/isk isn't going to do it. I didn't expect this thread to actually get to working on how so I'll have to hash something out.
The messages will never pass unless there is explanation/details about what the re-balancing should include. As long as it's not provided, you will, to a **** load of people, always read like "the a-hole who hates my game play". The whole points die because they see a message with no backing.
We need to increase the taxes. -----> "**** the GOVT!!!!"
We need to increase the taxes because of X, Y and Z. ------> *discussion* |

Frostys Virpio
Lame Corp Name
662
|
Posted - 2013.09.07 02:44:00 -
[29] - Quote
La Nariz wrote:Alavaria Fera wrote:La Nariz wrote:Frostys Virpio wrote:La Nariz wrote:
I've yet to see a good argument why the reward from missions shouldn't be skewed towards newbees either by nerfing L4 rewards and increasing L1/2/3.
So let's find out what vet/older/more skilled player do in mission enabling much more income and nerf that right? We need to kill the demand for LP items so blitzing for LP (what newbee can't/won't really make until they learn about it because thats where the money is. You can't reduce the LP payout because all this will do is create more rarity. Nerfing bounties is effectively killing a good part of the isk/hours of the newbie because he is most likely to kill all rats before leaving a mission. I guess you could nerf the mission direct ISK payout but that apply to some reverse Malcanis' law. A nerf to balance something toward the newbie will actually hinder the newbie more because the payout os a bigger part of thier isk/hours than LP as opposed to the vet/older player. So the question you are asking is, how, I leave how in CCP's hands. The answer is making L1/2/3 better and L4 worse. It requires a complex solution since adjusting LP/isk isn't going to do it. I didn't expect this thread to actually get to working on how so I'll have to hash something out. The l4 running newbies? The very same newbies that are mining in hulks and being kept safe by npc corps ~~~~Highsec is Safe~~~~
When exactly do you stop being a newbie? That definition can change the way people see that statement too. Someone could of skilled into a **** fit capable of grinding a L4 in 5 hours while knowing not much about the game so he would still be a newbie or not? |

Frostys Virpio
Lame Corp Name
662
|
Posted - 2013.09.07 02:57:00 -
[30] - Quote
Alavaria Fera wrote:Mallak Azaria wrote:Caliph Muhammed wrote:Touche. There are no civilized societies. There are civilised societies, just as there are a minority of uncivilised people in those societies. Iceland is actually a great example of this. And eve online as well.
People in game shoot each others for the most stupid reasons and if all those cry about how EVE is and should only be a PVP game, then even the majority does making the society rather uncivilized no? |

Frostys Virpio
Lame Corp Name
662
|
Posted - 2013.09.07 03:02:00 -
[31] - Quote
Alavaria Fera wrote:Frostys Virpio wrote:Alavaria Fera wrote:Mallak Azaria wrote:Caliph Muhammed wrote:Touche. There are no civilized societies. There are civilised societies, just as there are a minority of uncivilised people in those societies. Iceland is actually a great example of this. And eve online as well. People in game shoot each others for the most stupid reasons and if all those cry about how EVE is and should only be a PVP game, then even the majority does making the society rather uncivilized no? many bad people in eve online
At least it does not mean we are bad people IRL. |

Frostys Virpio
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Posted - 2013.09.07 03:07:00 -
[32] - Quote
Caliph Muhammed wrote:La Nariz wrote:Caliph Muhammed wrote:I find it hard to believe. I don't care enough to argue about it though. Why is it hard to believe that your average person won't assault someone over name calling? In this Utopia you describe do they have bar brawls?
Does the majority of people get into bar brawls? |

Frostys Virpio
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Posted - 2013.09.07 03:17:00 -
[33] - Quote
Alavaria Fera wrote:Frostys Virpio wrote:Caliph Muhammed wrote:La Nariz wrote:Caliph Muhammed wrote:I find it hard to believe. I don't care enough to argue about it though. Why is it hard to believe that your average person won't assault someone over name calling? In this Utopia you describe do they have bar brawls? Does the majority of people get into bar brawls? Are they elite pvpers that use brawling fits
Dunno about that because the security staff of most place where I usually go out usually hot-drop people who want to fight before much can happen. One time the instigator didn't even land his 1st punch... |

Frostys Virpio
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Posted - 2013.09.08 18:58:00 -
[34] - Quote
Tippia wrote:Ishtanchuk Fazmarai wrote:Houm... (60 x 9 x 4) + (60 x 2)= 2,280 million per month. I'm not even close to that, thus I am a terribad mission runner and I shall better go do something else and stop embarrasing my kind.  Nah. You're just someone who wouldn't really be affected by L4 missions having their high end adjusted to create a more sensible activity progression. Or maybe you're just sane enough not to spend 38 hours a month running missionsGǪ 
To achieve this, you need to crash the income from LP. Bounties and mission reward is the bread and butter of low skill player (not in-game SP driven skills but player skill) because they don't do the research for better LP ratios. Any other form of nerf will affect the income of the non optimizing player contrary to what your post suggest. |

Frostys Virpio
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Posted - 2013.09.09 04:35:00 -
[35] - Quote
stoicfaux wrote:To get back on topic, i.e. that level 3's don't pay enough compared to 4s. Just ran a hour's worth of level 3s, and ...... oh my. At 700 isk/lp conversion, I averaged ~30 million isk in generated assets (42% LP, 16% bounties, 36% rewards, no salvage, no loot.) At 2,000 isk/lp, that's ~50 million isk in generated assets. Travel time is a real killer. 1h08m total breaking down into 27m travel time and 41m of actual mission time. 12 missions. This was a casual mix of blitzing and killing everything using a sentry Ishtar. Low-sec and faction missions were declined, i.e. multiple declines per 4 hour block by relying on faction standings. So if you're a l33t carebear  mission runner, i.e. you can convert LP and cherry pick missions, then level 3s are probably competitive with level 4s. Obviously, small sample size and all, but still, if you can find a couple of level 3 agents in the same station and cut down on the travel time... [Ishtar, Level 3 runner] Damage Control II Drone Damage Amplifier II Drone Damage Amplifier II Drone Damage Amplifier II Drone Damage Amplifier II Omnidirectional Tracking Link II Omnidirectional Tracking Link II Pithi B-Type Small Shield Booster Adaptive Invulnerability Field II Experimental 10MN Microwarpdrive I 200mm AutoCannon II, EMP S 200mm AutoCannon II, EMP S 200mm AutoCannon II, EMP S 200mm AutoCannon II, EMP S Medium Drone Scope Chip I Medium Drone Scope Chip I Garde II x5 Hobgoblin II x10 Garde II x2 Ogre II x5 Ogre II x1
So basicly, since no-one from the "nerf lvl 4" side said lvl 3 were out fo wack, it emans the only thing we can really nerf is teh LP store income because thats what push things out of balance? |

Frostys Virpio
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Posted - 2013.09.09 04:52:00 -
[36] - Quote
Alavaria Fera wrote:Frostys Virpio wrote:So basicly, since no-one from the "nerf lvl 4" side said lvl 3 were out fo wack, it emans the only thing we can really nerf is teh LP store income because thats what push things out of balance? Just make a bunch of things from the LP store cost isk, which will make life painful
Won;t people just raise the price they sell the item for to balance out? |

Frostys Virpio
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Posted - 2013.09.09 12:35:00 -
[37] - Quote
Jenn aSide wrote:baltec1 wrote:Vaerah Vahrokha wrote:baltec1 wrote: Loot nerfs also happened in null.
AI changes also happened in null.
L5s were intended to be low sec in the first place.
Tippia in this case would school you about how you are moving your goals. YOU stated the 8 years blah blah null nerfed blah blah, high sec NONE. None= just false. That's it, no way to flip around that. Let's see if Jenny Aside will come and preach against you as "liar" like she did with me.  That will also show if / how much she's biased. Yes I should have been more clear and said high sec only nerfs. Not surprising that someone who has a problem with the truth also can't understand what you meant baltec. Funnily enough, I did, without you needing to clarify.
Except even if you get what he means, it's still false since they did remove lvl 5 mission from high sec. |

Frostys Virpio
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Posted - 2013.09.09 14:38:00 -
[38] - Quote
Caliph Muhammed wrote:Malcanis wrote:Caliph Muhammed wrote:They are taking as much risk as the high secs. Local enables you to function in null with the same level of risk. That's rubbish and you know it. Unless you think CONCORD has exactly zero deterrent value. Do you? Concords deterrent factor is directly related to the value of the ship your flying. And in high sec where your alliance doesn't control space as many as 2000 non allied people can be in your system. 0-1999 could theoretically be planning your demise. You either stay docked up or play with the risk. In nullsec avoiding the danger is as simple as checking local. If a target is there that isn't allied you can dock/safe up and avoid the risk. Awoxing doesn't need be considered as that can happen in highsec as well.
You can prevent the risk in the exact same way in high sec. You even usually have more stations you can dock in to make you ahrder to find should you ever want to undock. |

Frostys Virpio
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Posted - 2013.09.09 14:43:00 -
[39] - Quote
La Nariz wrote:Caliph Muhammed wrote:La Nariz wrote:Caliph Muhammed wrote:i'll go with after 10 years of being around you cap out at roughly 35k playing at any given time. Many of which are alts. Players that stick around are not anywhere near the level you imply they are. Dedicated EVE players are not easily replaceable. If that needs proving i'll concede you technically win that argument but everyone else knows better. Not being able to disprove doesn't prove anything true. Google Celestial Teapot. Yep those alts being nullsec people who are being forced into highsec. You just want to force people into highsec. Why would I want to force you into high sec? I don't care where you play. It doesn't affect me. You aren't being forced. You're choosing too. Why you make that choice is of a personal nature. Liar, you want highsec to be buffed so we all have to move to highsec. You want to force us into highsec because you want to force us into highsec. ~~~~Highsec is Safe~~~~
Technically, forcing you all into high would nerf high-sec missioner income because statistically, some people would end up missioning for the good ratio LP stores factions wich would bring down the ratio due to over feeding of the market. |

Frostys Virpio
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Posted - 2013.09.09 14:45:00 -
[40] - Quote
Caliph Muhammed wrote:Frostys Virpio wrote:Caliph Muhammed wrote:Malcanis wrote:Caliph Muhammed wrote:They are taking as much risk as the high secs. Local enables you to function in null with the same level of risk. That's rubbish and you know it. Unless you think CONCORD has exactly zero deterrent value. Do you? Concords deterrent factor is directly related to the value of the ship your flying. And in high sec where your alliance doesn't control space as many as 2000 non allied people can be in your system. 0-1999 could theoretically be planning your demise. You either stay docked up or play with the risk. In nullsec avoiding the danger is as simple as checking local. If a target is there that isn't allied you can dock/safe up and avoid the risk. Awoxing doesn't need be considered as that can happen in highsec as well. You can prevent the risk in the exact same way in high sec. You even usually have more stations you can dock in to make you ahrder to find should you ever want to undock. You can't see it coming like you can in nullsec. Im not going to write out a thesis. Load up a 5 billion or so ship in jita and park it at a gate. Detect whos coming to kill you. Load up a 5 billion isk ship in nullsec. Go park at a gate. Detect who coming to kill you.
So "some people might kill you" is more risk than "anyone not blue and possibly some blue will kill you"? |

Frostys Virpio
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Posted - 2013.09.09 14:58:00 -
[41] - Quote
Caliph Muhammed wrote:Frostys Virpio wrote:Caliph Muhammed wrote: You can't see it coming like you can in nullsec. Im not going to write out a thesis.
Load up a 5 billion or so ship in jita and park it at a gate. Detect whos coming to kill you.
Load up a 5 billion isk ship in nullsec. Go park at a gate. Detect who coming to kill you.
So "some people might kill you" is more risk than "anyone not blue and possibly some blue will kill you"? I've already elaborated the difference, if you want to reduce to absurdity what i've stated do so. It's the interwebs. Is sitting in a 20 million isk cruiser in null sec more risky than sitting in a 5 billion isk battleship through high sec? IDK, you tell me. Risk is not an absolute.
You still have more chance of getting blow up in null in that cruiser. Also what is preventing you from flying the same 5bill pimp mobile in null? Is it the risk? |

Frostys Virpio
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Posted - 2013.09.09 15:07:00 -
[42] - Quote
Caliph Muhammed wrote:Malcanis wrote:Caliph Muhammed wrote:Malcanis wrote:Caliph Muhammed wrote:They are taking as much risk as the high secs. Local enables you to function in null with the same level of risk. That's rubbish and you know it. Unless you think CONCORD has exactly zero deterrent value. Do you? Concords deterrent factor is directly related to the value of the ship your flying. . This is the exact opposite of the truth. The deterrent factor is inversely proportional to the ganked value of the ship. The more expensive ship you fly the less likely Concord will act as a deterrent for you being killed. You understood what I said just fine.
WIch mean CONCORD is a bigger deterrant as your price goes down. Inversly proportionnal. |

Frostys Virpio
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Posted - 2013.09.09 15:11:00 -
[43] - Quote
Caliph Muhammed wrote:Which proves what point exactly? That suicide ganking is pointless to do on newbie and slightly better than newbie ships? Wellokay. If that needed stating so be it. You could also say that it becomes cheaper to kill those ships at the same time right? Obvious point is obvious.
Wich means even newbie are at risk in null sec while they are not in high. There are more risk in null. |

Frostys Virpio
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Posted - 2013.09.09 15:26:00 -
[44] - Quote
Caliph Muhammed wrote:In my opnion, security of system doesn't determine level of risk, only the ruleset. The value of the ship you're flying in relation to the wealth you have determines the level of risk.
WHy are people in null not flying pimpmobile worth 5 bill while people in high do so? Hell they even push to 60 bill. Could it be because the lower risk in high sec make it so some people think it's worth a shot? |

Frostys Virpio
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Posted - 2013.09.09 15:44:00 -
[45] - Quote
Caliph Muhammed wrote:Frostys Virpio wrote:Caliph Muhammed wrote:In my opnion, security of system doesn't determine level of risk, only the ruleset. The value of the ship you're flying in relation to the wealth you have determines the level of risk. WHy are people in null not flying pimpmobile worth 5 bill while people in high do so? Hell they even push to 60 bill. Could it be because the lower risk in high sec make it so some people think it's worth a shot? Could it be that they don't need to? Perhaps one can make the same level of ISK in null with a markedly less valuable ship? Perhaps the ruleset of null prevents it from producing many wealthy individuals as opposed to highsec that distributes the wealth more easily to all. Could it be that nullsec alliance leaders have mastered the gank but not the infrastructure aspect of running a sovereign section of space? You don't really believe people are earning pimpmobile money doing level 4s do you? Most are utilizing high sec markets and plex sales. I'll concede I can't verify this but I think its fairly accurate.
I can confirm that you can buy battleship after battleship by running missions in high sec. Buying a pimp mobile is just like buying a few battleships. Hell replacing my 1st battleship loss was as simple as flying my pod to Jita 4-4 and buying a new hull+ mods. I then proceded to return to my mission where I had done something really stupid and finished the mission and looted my wn wreck giving me a few extra modules.
Yes I was able to re-buy a navy BS up front and I am not even running that many mission. I am averaging less than 1 a day and probably under 0.5 in fact. Amassing ISK to buy pimmp stuff in High don't require market awarness as long as you are patient. Thats why I am not necessarly against a nerf to LVL4 mission as long as I can see the real reason for it. On the other hand, I really like Malcanis' idea of making them more risky instead. |

Frostys Virpio
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Posted - 2013.09.09 15:45:00 -
[46] - Quote
Caliph Muhammed wrote:Fun thought. If you nerf hisec missioners income what do you think will happen to the value of those wonderful mods that sell for so much in highsec to the pimps?
If they are only provided by high sec, they will rise in price due to rarity. If they are provided by otehr sources, they will most likely stay around the same price because the speed at wich they are destroyed would not change much. |

Frostys Virpio
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Posted - 2013.09.09 16:46:00 -
[47] - Quote
La Nariz wrote:Ishtanchuk Fazmarai wrote:Tippia wrote:Caliph Muhammed wrote:If you nerf highsec income by 50% you are not going to see a 50% price increase for things sold in highsec. If you nerf highsec income by 50% you are not likely to see any price increase at all since demand and supply won't change. It's hard to keep up the demand if players decide that the ISK they get it's not worth paying 15 euros a month.  (Albeit some may come back for 9.15 euros a month...  ) Oh so we're back to "if I don't get my way I will quit/if ccp nerfs highsec everyone will quit." I call your terrible argument and raise you a " a good product sells itself and the free advertising from the unique events that happen in said good product will more than make up for the minority of hysterical morons who leave."
THat point cannot be verified tho because we don't know what part of the retention rate goes where in game. It would be really sad but maybe a lot of people join because it's easy to make ISK. How many people come from other "easy" MMO and try EvE because it's "harder" and then see they are "succesful" in the harder game?
It's a sad point of view I have to admit. |

Frostys Virpio
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Posted - 2013.09.09 16:50:00 -
[48] - Quote
Tippia wrote:embrel wrote:Prices sure will change. The form of S/D curves will remain, but they'll intersect at another P. GǪbut neither supply nor demand would change, so they'd intersect the same as before. As they've been so fond of pointing out, such a reduction wouldn't actually affect their buying power.
WOuldn't price of LP stores item go up sicne the supply would be lower because of all the so numerous null player retiring thier now useless high-sec alt since they could make thier ISK in null? |
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